The shadows of the buildings, especially off-screen ones, can become a very important element of the scene. In the first one, the sun is behind the camera. So how does all that theory work in real life case? Well, there are two most obvious (and easy to recognize) ways of showing a sunset. It's also good to think about technical aspects - is it going to be a still image, or is it for animation, should it render really fast, or maybe we have some computing power at our disposal? But nowadays, when the computers are fast, it's not always that important. Visual style, art direction is important as well - is it supposed to look real, photo real, stylized? Finding some reference can suggest few ideas, how to achieve our task. Composition of the image is important, regardless of the lighting scenario we have to achieve - and that too can influence light placement, strength and color. The assignment is pretty clear - sunset/sunrise - that's the 'prime directive'. Follow Andrzej Sykut's series on Lighting La Ruelle outdoor illumination with chapter 2: Sunrise/Sunset.īefore placing a single light in a 3d software, it's good to spend a while, looking at the scene, and thinking, imagining a bit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |